Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts
Tuesday, 1 April 2014
Tuesday, 25 March 2014
Ella In Her Chair
This is the first shot of Ella in her Chair. This is a colour blocking texture that I am experimenting with. I might make the lines a little bolder
Monday, 17 March 2014
Friday, 14 March 2014
Tuesday, 11 March 2014
Tuesday, 4 March 2014
Frank's Almost Rig
Frank is now almost fully rigged! Do not be alarmed by the lack of eyes...the lattice deformers need to be perfected. It won't be long before Frank is able to see again! Also..the texture on Frank's shorts requires alignment. That shall be addressed.
Here is Frank with the controls:
Wednesday, 19 February 2014
Frank's Eyes
Jordan and Alan both suggested that in order to achieve the 2D look of my pre-production drawings in the 3D models, I could use separate eyes with surface shaders on them and use a lattice deformer to make them more ovoid.
This is me familiarizing myself with the process of the eye rig.
This is me familiarizing myself with the process of the eye rig.
Wednesday, 29 January 2014
Wednesday, 8 January 2014
Tuesday, 7 January 2014
Sunday, 29 December 2013
Frank's Rigging Progress
We have Frank with his arms fully rigged. All that remains is his head! You're probably wondering why the model's textures are different..don't worry..I just put on some test textures to see what Frank's pose looked like when rendered.
Monday, 23 December 2013
Frank's Rigging Progress
With Christmas just a day away, Sir P. is rather busy trying to get Frank rigged. Here are some screenshots of Frank's rigging process
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