Sunday, 29 December 2013

Frank's Rigging Progress

We have Frank with his arms fully rigged. All that remains is his head! You're probably wondering why the model's textures are different..don't worry..I just put on some test textures to see what Frank's pose looked like when rendered.


Saturday, 28 December 2013

Ella's Character Turnaround

Sir P. presents..Ella's Character turnaround. Finally something major to tick off the list of things to do!


                         

Monday, 23 December 2013

Frank's Rigging Progress

With Christmas just a day away, Sir P. is rather busy trying to get Frank rigged. Here are some screenshots of Frank's rigging process




Thursday, 12 December 2013

Frank's Texture Overlays

These are Beauty Pass and Ambient Occlussion Pass overlays.So far, I like Hard Light and Luminosity..Liner Dodge comes in close because of the level of 'flatness' that it gives the character


Frank's Lighting Tests

To get the old, high-contrast look and still make the character look a bit stop-motion-y, I experimented with Ambient and Directional Lights, Spotlights, Ambient Occlussion Plug-in Lights and Studio Lighting

So far, numbers 4 and 10 are my favourites. I like the way Frank's face is illuminated in number 17.