We have Frank with his arms fully rigged. All that remains is his head! You're probably wondering why the model's textures are different..don't worry..I just put on some test textures to see what Frank's pose looked like when rendered.
Sunday, 29 December 2013
Saturday, 28 December 2013
Ella's Character Turnaround
Sir P. presents..Ella's Character turnaround. Finally something major to tick off the list of things to do!
Labels:
Cat,
maya,
modelling,
models,
Turnaround
Monday, 23 December 2013
Frank's Rigging Progress
With Christmas just a day away, Sir P. is rather busy trying to get Frank rigged. Here are some screenshots of Frank's rigging process
Tuesday, 17 December 2013
Thursday, 12 December 2013
Frank's Texture Overlays
These are Beauty Pass and Ambient Occlussion Pass overlays.So far, I like Hard Light and Luminosity..Liner Dodge comes in close because of the level of 'flatness' that it gives the character
Frank's Lighting Tests
To get the old, high-contrast look and still make the character look a bit stop-motion-y, I experimented with Ambient and Directional Lights, Spotlights, Ambient Occlussion Plug-in Lights and Studio Lighting
So far, numbers 4 and 10 are my favourites. I like the way Frank's face is illuminated in number 17.
So far, numbers 4 and 10 are my favourites. I like the way Frank's face is illuminated in number 17.
Wednesday, 11 December 2013
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