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| Experimentation with static and high contrast |
Friday, 28 February 2014
Thursday, 27 February 2014
Tuesday, 25 February 2014
Friday, 21 February 2014
Frank's Surface Shader Progess
The 3D model is inching towards the 2D look of the pre-production drawings. More defining lines are to be added to the eyes and the next step is the rest of the body.
Wednesday, 19 February 2014
Frank's Eyes
Jordan and Alan both suggested that in order to achieve the 2D look of my pre-production drawings in the 3D models, I could use separate eyes with surface shaders on them and use a lattice deformer to make them more ovoid.
This is me familiarizing myself with the process of the eye rig.
This is me familiarizing myself with the process of the eye rig.
Friday, 7 February 2014
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