Thursday, 27 February 2014

Tuesday, 25 February 2014

Friday, 21 February 2014

Frank's Hand-Wing Improvement


Frank's Surface Shader Progess

The 3D model is inching towards the 2D look of the pre-production drawings. More defining lines are to be added to the eyes and the next step is the rest of the body.


Wednesday, 19 February 2014

Frank's Eyes

Jordan and Alan both suggested that in order to achieve the 2D look of my pre-production drawings in the 3D models, I could use separate eyes with surface shaders on them and use a lattice deformer to make them more ovoid.
This is me familiarizing myself with the process of the eye rig.